Generally, that’s a sign of terrible game, but this game wasn’t terrible. The game basically didn’t give you much freedom to move outside the box it created and wasn’t ashamed at being so linear. It was one of those games where I thought everyone in the world would hate it, mainly because it’s more full motion video-structured, meaning empty on movement, rather dependent on choice, with a hint of choose-your-own-adventure. A few years back when the original was released I had a surprisingly good time with it, as the episodic-driven opus focused more on story and player-decision, rather than traditional gameplay design.